A space colonisation game that runs while your phone is in your pocket.
Plan your move in five minutes, then let it play out for hours while your phone stays in
your pocket. Costs climb exponentially and distance is real travel time — send a fleet
out and it takes as long to get there as the game says it does. Single player in a
procedurally generated galaxy today; multiplayer is where this is going.
iPhoneTESTFLIGHTInternal testing — invitation only for now
Android 8.0 or newer. Android asks once for permission to install from your browser;
updates install over the top, so the colony survives them.
Desktop and web versions are coming soon.
Screens
Colony
What your plant supplies against what your facilities draw, and every upgrade with
its cost, its build time and its countdown.
Galaxy
Every world you have surveyed, nearest first. The disc is drawn from what the world
is: fill is temperature, size is gravity, banding is pressure.
Fleets
What is away, where it went and when it lands. A run out is a run back; nothing
teleports.
Research
One slot, and every ladder wants it. What you learn decides which worlds will have
you.
Latest release
0.29.3LATEST
Rich planets support larger fleets. Difficult worlds keep their deeper deposits, while each ship harvests at its previous rate. Send more ships together or return to the same world.
Deposits refill within a week. An empty deposit refills over seven days, whatever its size. Cargo and return times of ships already in flight stay unchanged.